[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_lab")] [Delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="巨大的球形生物崩裂分解,变成了散落一地的蠕动块状物,这些奇诡的活物还在扭动翻腾,它们拒绝着死亡。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [character(name="avg_npc_166")] [name="黑"]这东西还在动! [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]炸弹部署完了,我们得撤了! [name="闪击"]它......好像在重生? [name="闪击"] 这东西......到底算什么生物? [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]不管它是什么,这东西都不应该存在于这个世界上。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]我们得撤了,要赶在炸弹爆炸之前跑出去。 [character(name="avg_npc_166")] [name="黑"]走这边! [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_nobleD")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [character(name="char_459_tachak_1#2")] [CameraShake(duration=0.8,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=0.51)] [CameraShake(duration=0.8,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=0.51)] [CameraShake(duration=0.8,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=1)] [CameraShake(duration=0.2,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [CameraShake(duration=0.2,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [character(name="char_459_tachak_1#2")] [name="战车"]我没子弹了。 [name="战车"]巡林者? [character(name="char_503_rang#2")] [name="巡林者"]我还在...... [character] [dialog] [delay(time=1)] [Character(name="char_503_rang#2", name2="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=-200, fadetime=1, block=false)] [Character(name="char_503_rang#2",name2="char_459_tachak_1#2",fadetime=0.7)] [delay(time=2)] [character(name="char_503_rang#2",name2="char_459_tachak_1#2",focus=2)] [name="战车"]你的情况看起来可不太好。 [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]老了,老了......呼...... [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=2)] [name="战车"]你的手怎么了? [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]刚才没躲开,小问题。 [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=2)] [name="战车"]现在怎么办?要去避难所吗? [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]矿洞那边,还没消息吗? [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=2)] [name="战车"]没有。 [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]哈哈哈...... [name="巡林者"]老夫也没想到我们能坚持这么久......不过也快到极限了。 [Dialog] [Character] [Delay(time=1)] [character(name="char_459_tachak_1#2")] [delay(time=1)] [playsound(key="$p_imp_blunt_h")] [CameraShake(duration=0.4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$sheildimpact",volume=0.6)] [CameraShake(duration=0.4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$p_imp_blunt_h",volume=0.8)] [CameraShake(duration=0.4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]你在干什么? [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=2)] [name="战车"]弄一面盾牌,我其实早想这么试试了。 [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]哈哈哈...... [character(name="char_503_rang")] [name="巡林者"]这就像是回到了过去,那些有关荣耀的美好时光。 [name="巡林者"]年轻的巡林者们集结在镇子的入口。 [name="巡林者"]明知道大军压境,明知道在战争之后他们中很多人都会血洒这片荒地之上。 [name="巡林者"]但是他们有说有笑,高呼着战歌,仿佛敌人是不堪一击的虫豸。 [name="巡林者"]战争残忍无情,有人退缩了,更多人决定死守到底。 [name="巡林者"]倒下的人成为了传奇,站着的人负责铭记他们的一切。 [name="巡林者"]最后站着的那个人,也慢慢开始畏惧死亡了。 [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=2)] [name="战车"]因为他不想忘记那些倒下的人? [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=1)] [name="巡林者"]哈哈哈......也许是这样。 [name="巡林者"]很荣幸和你并肩作战,亚历山大。 [character(name="char_503_rang",name2="char_459_tachak_1#2",focus=2)] [name="战车"]我也很荣幸,巡林者。 [name="战车"]不要这么悲观,我还没有放弃战斗。 [name="战车"]我就是用砸的,也要敲死几个。 [dialog] [character] [delay(time=0.51)] [PlaySound(key="$p_imp_arrow_h", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [delay(time=1)] [character(name="char_503_rang")] [name="巡林者"]等等......那是什么。 [Dialog] [Character] [stopmusic(fadetime=1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$p_imp_arrow_h", volume=1)] [Subtitle(text="箭矢", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [CameraShake(duration=3, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Subtitle(text="箭矢如同暴雨一样落在了宅邸门口的土地上,精准地击穿了畸变体的头骨与喉咙。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="由锋锐飞矢编织成的暴雨没有分毫停歇,就像是风暴席卷了大地。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [character(name="char_503_rang")] [name="巡林者"]是援军!哈哈哈哈哈哈!我们得救了! [name="巡林者"]这个手法......是那个年轻人吧。 [Dialog] [character] [Delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_167",fadetime=1)] [delay(time=2)] [name="Stormeye"]我收到了求救信号,本来以为只是一次普通的救援任务。 [name="Stormeye"]我没有想到会在这里遇到你。 [dialog] [delay(time=1)] [PlayMusic(intro="$normal02_intro", key="$normal02_loop", volume=0.4)] [character(name="avg_npc_167",name2="char_503_rang",focus=1)] [name="Stormeye"]老游侠。 [name="Stormeye"]你重操旧业了。 [character(name="avg_npc_167",name2="char_503_rang",focus=2)] [name="巡林者"]哈哈,老了老了,让你看笑话了。 [character(name="avg_npc_167",name2="char_503_rang",focus=1)] [name="Stormeye"]你的弯刀呢,游侠。 [character(name="avg_npc_167",name2="char_503_rang",focus=2)] [name="巡林者"] 年纪大了,早就耍不动了。 [name="巡林者"]若不是你来,今天我这把老骨头怕是要交代在这里了。 [character(name="avg_npc_167",name2="char_503_rang",focus=1)] [name="Stormeye"]你谦虚了,老游侠。 [name="Stormeye"]小队注意,目标在领主宅邸。 [name="Stormeye"]敌人是危险的变异源石生物。 [name="Stormeye"]随时汇报位置。 [character(name="avg_npc_167",name2="char_503_rang",focus=2)] [name="巡林者"]当心点,它们数量很多,让你的人尽量避免落单。 [name="巡林者"]还有,注意地下,它们会钻洞。 [character(name="avg_npc_167",name2="char_503_rang",focus=1)] [name="Stormeye"]明白。 [dialog] [character] [delay(time=0.6)] [character(name="avg_npc_167")] [name="Stormeye"]很荣幸与你并肩战斗。 [name="Stormeye"]“血色山谷的弯刀”。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Image]